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Easily See/Select Objects
Hidden inside other objects
Peekaboo Allows you to easily see and select the objects hidden under
Aim. Tap. Pick.
One key, one anchored grid, and the object you meant.
What is Peekaboo?
Peekaboo is a Blender addon that allows you to see hidden object under your cursor/mesh. Hold or tap Alt+Space over the 3D Viewport and a grid of live model previews opens under the cursor, one tile per object it finds. Click a tile to select that object.
Why use Peekaboo?
Stop hunting the Outliner. The object you want is usually behind three others. Peekaboo shows you the model, not a row of names, so you can pick the right one without cycling through overlaps or hiding the front object first or clicking on the same place multiple times to select objects that are behind the main object.
Keep your hands in the viewport. Selection, multi-select, framing, the object context menu and inline rename all happen in the grid. The restriction buttons that control whether an object can be selected, seen, or rendered are on the preview you are pointing at.
Make it fit your scene. Preview size, columns, rows, object limit, cursor radius, preview angle, spin, dimming and name labels are all adjustable. Every mode can have its own popup key, or one key can cover them all.
Hunting through the scene.
- 1Open the Outliner and scroll
- 2Click through overlapping objects
- 3Hide the scene to reach what is behind
- 4Guess which copy of the name is the right one
Aim, tap, pick.
- 1Point at the objects you want
- 2Tap Alt+Space, or your chosen key
- 3See one live preview per object
- 4Click the one you meant
- 5Shift-click to build a selection, or right-click for the object menu
Every object under the cursor, every pick action, and every setting in one add-on.
- An anchored preview grid with one tile per visible, selectable object under the cursor.
- Evaluated-geometry previews for meshes, curves, surfaces, text and metaballs, so modifiers and shape keys are reflected.
- Projected-bounds previews for empties, lights, cameras and armatures, and edge previews for geometry with no faces.
- Collection, dupli-object, particle and Geometry Nodes instances, resolved to the instancer that holds them.
- Selection, Shift/Ctrl multi-select, middle-click select and frame, and the object context menu from a preview.
- Four restriction toggles on the focused preview: Selectable, Viewport Visibility, Disable in Viewports and Render Visibility.
- Inline rename from a preview's own name label, with a caret, arrow keys, Enter to commit and Esc to cancel.
- Object-mode popups that list only the objects that can enter the mode, and carry the mode across the pick.
- Per-mode popup keys or one shared key, chosen from shortcuts that are free in that mode.
- Preview Size, Background Opacity, Max Columns, Max Rows, Max Objects, Cursor Radius, Spin, Preview View, Dim Occluded and Object Name Label.
See the object,
then pick it.
Every part of the picker, from the live previews to the keys and the restriction buttons.
One preview per object
Hold or tap Alt+Space over the viewport and the grid opens under the cursor with one tile per object it finds. The front-most object is the top-left tile; anything hidden behind something nearer is dimmed. Hover a tile to ring it in the selection colour, then click to select the object and close the grid.
Supports Every object type
Empties, lights, cameras, armatures, lattices, point clouds, grease pencil, volumes and force fields are listed too. Types with no surface preview as a wireframe box matched by their projected bounds; geometry with no faces is drawn from its own edges. The grid does not care what kind of object you meant.
Restriction buttons on the tile you point at
The preview under the cursor carries the Outliner's four restriction buttons along its bottom edge: Selectable, Viewport Visibility, Disable in Viewports and Render Visibility. They appear only on that one tile, and each is drawn bright when the restriction is enabled and dimmed when it is not. Every click is its own undo step.
Rename in place
Click a preview's name and the label becomes a text field right where it sits, highlighted with a caret. Type, move with the arrow keys, press Enter to rename or Esc to leave it alone. While the field is open the keyboard belongs to it, so G types a g instead of dismissing the popup. Names stay unique: Blender appends .001 if the one you type is taken.
Tune the grid to your scene
Preview Size, Background Opacity, Max Columns, Max Rows, Max Objects and Cursor Radius are all yours. Cursor Radius widens the reach in pixels, as a circle rather than a square, so an object just off the corner still counts. Preview View can follow the viewport or the scene camera. Spin turns the previews; set it to 0 to hold them still.
The details that keep it out of the way
Dim Occluded shades previews hidden behind other objects. Object Name Label turns the name boxes off when you want pure pictures. Right Click Context Menu chooses the Outliner's menu or the 3D Viewport's. Spin Only The Preview Under The Cursor keeps the rest still. Every setting is in the N-panel as well as the preferences.
Pick the object for the mode,
not the other way around.
Every mode the selected object can enter gets its own button, and the mode travels with the object you pick.
The mode follows the object
Select an armature and the sidebar offers Object, Edit and Pose. Select a mesh and it offers Object, Edit, Sculpt, Vertex Paint, Weight Paint and Texture Paint. Select a light and it offers only Object. With nothing selected there is nothing to be relative to, so no buttons are drawn.
Press one and Peekaboo opens a popup in the viewport listing only the objects that can enter that mode, by name. Click one and it swaps into the previous object's place, with the mode already entered. If the mode you were carrying does not fit the newcomer, it falls back to the button's own mode rather than failing silently.
What the mode buttons do
The mode list is Blender's own answer, not a copied table. Peekaboo asks whether each object type can enter the mode and lists only the ones that can. That is how it catches the small differences: Grease Pencil's edit mode, hair curves' sculpt mode, and particle edit only on a mesh that actually has a particle system.
- Object / Edit / Pose on an armature, and the full paint and sculpt set on a mesh.
- Only objects that can enter that mode are listed; hidden and unselectable objects, and instances, are left out.
- The previous object is returned to Object Mode first, then the newcomer is selected and the carried mode is entered.
- From Object Mode there is no mode to carry, so the button supplies its own; a plain Alt+Space pick stays a plain selection.
- Nothing to list? A message in the status bar, rather than a button that appears to do nothing.
We have you covered.
Whether you hit a bug or just need a nudge in the right direction, the team and the community are here for you.
Everything you need to know.
Technical specs, minimum requirements and the questions that come up before you install.
| Blender compatibility | 5.2 & above |
| Object scope | Visible, selectable objects in the active view layer |
| Previews | Evaluated geometry for surfaces; projected bounds for empties, lights, cameras and armatures |
| Instances | Collection, dupli-object, particle and Geometry Nodes instances resolve to the instancer |
| Scene changes | Selection, object restrictions and names only |
| Processing | Runs locally inside Blender; nothing is uploaded |
| Add-on version | 1.0.0 |
- Blender 5.2 or newer, with the add-on installed and enabled.
- The GPU and display that Blender 5.2 already runs on; Peekaboo renders its previews in the viewport.
Still have questions?
If you can’t find the answer you’re looking for, please chat to our support team.
Get in touchPlease make sure you fully understand the product's features before purchasing. Every available feature and limitation is described on this product page. Refund requests based on assumptions or expectations of features that are not explicitly listed will not be accepted.
One edition. Every feature.
Peekaboo (Full) includes every feature in the add-on.
Full
- Full Peekaboo add-on
- Every object type and preview mode
- Object modes, inline rename and selection actions
- All preferences, keymaps and restriction toggles
- Blender 5.2 and above
Prices shown in USD. Licence terms are listed on the Superhive product page.
What's new in Peekaboo
Click any version to expand its notes.
- Initial public release of Peekaboo for Blender 5.2 and above.
- Anchored preview grid with one live model tile per object under the cursor.
- Evaluated-geometry previews for meshes, curves, surfaces, text and metaballs; projected bounds for empties, lights, cameras and armatures.
- Collection, dupli-object, particle and Geometry Nodes instances resolve to the instancer.
- Selection, Shift/Ctrl multi-select, middle-click select and frame, right-click object menu and inline rename.
- Four restriction toggles on the focused preview.
- Object-mode popups with the mode carried across the pick.
- Per-mode popup keys or one shared key, with free-key detection.
- Full preferences: preview size, opacity, columns, rows, object limit, cursor radius, spin, preview view, dimming and name labels.
Every add on, one place
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