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Easily See/Select Objects
Hidden inside other objects

Peekaboo Allows you to easily see and select the objects hidden under

Workflow & Features
Peekaboo

Aim. Tap. Pick.

One key, one anchored grid, and the object you meant.

What is Peekaboo?

Peekaboo is a Blender addon that allows you to see hidden object under your cursor/mesh. Hold or tap Alt+Space over the 3D Viewport and a grid of live model previews opens under the cursor, one tile per object it finds. Click a tile to select that object.

Why use Peekaboo?

Stop hunting the Outliner. The object you want is usually behind three others. Peekaboo shows you the model, not a row of names, so you can pick the right one without cycling through overlaps or hiding the front object first or clicking on the same place multiple times to select objects that are behind the main object.

Keep your hands in the viewport. Selection, multi-select, framing, the object context menu and inline rename all happen in the grid. The restriction buttons that control whether an object can be selected, seen, or rendered are on the preview you are pointing at.

Make it fit your scene. Preview size, columns, rows, object limit, cursor radius, preview angle, spin, dimming and name labels are all adjustable. Every mode can have its own popup key, or one key can cover them all.

The old way

Hunting through the scene.

  • 1Open the Outliner and scroll
  • 2Click through overlapping objects
  • 3Hide the scene to reach what is behind
  • 4Guess which copy of the name is the right one
~ minutes
With Peekaboo

Aim, tap, pick.

  • 1Point at the objects you want
  • 2Tap Alt+Space, or your chosen key
  • 3See one live preview per object
  • 4Click the one you meant
  • 5Shift-click to build a selection, or right-click for the object menu
~ seconds
What is included?

Every object under the cursor, every pick action, and every setting in one add-on.

  1. An anchored preview grid with one tile per visible, selectable object under the cursor.
  2. Evaluated-geometry previews for meshes, curves, surfaces, text and metaballs, so modifiers and shape keys are reflected.
  3. Projected-bounds previews for empties, lights, cameras and armatures, and edge previews for geometry with no faces.
  4. Collection, dupli-object, particle and Geometry Nodes instances, resolved to the instancer that holds them.
  5. Selection, Shift/Ctrl multi-select, middle-click select and frame, and the object context menu from a preview.
  6. Four restriction toggles on the focused preview: Selectable, Viewport Visibility, Disable in Viewports and Render Visibility.
  7. Inline rename from a preview's own name label, with a caret, arrow keys, Enter to commit and Esc to cancel.
  8. Object-mode popups that list only the objects that can enter the mode, and carry the mode across the pick.
  9. Per-mode popup keys or one shared key, chosen from shortcuts that are free in that mode.
  10. Preview Size, Background Opacity, Max Columns, Max Rows, Max Objects, Cursor Radius, Spin, Preview View, Dim Occluded and Object Name Label.
Features
Features

See the object,
then pick it.

Every part of the picker, from the live previews to the keys and the restriction buttons.

One preview per object

Hold or tap Alt+Space over the viewport and the grid opens under the cursor with one tile per object it finds. The front-most object is the top-left tile; anything hidden behind something nearer is dimmed. Hover a tile to ring it in the selection colour, then click to select the object and close the grid.

Supports Every object type

Empties, lights, cameras, armatures, lattices, point clouds, grease pencil, volumes and force fields are listed too. Types with no surface preview as a wireframe box matched by their projected bounds; geometry with no faces is drawn from its own edges. The grid does not care what kind of object you meant.

Restriction buttons on the tile you point at

The preview under the cursor carries the Outliner's four restriction buttons along its bottom edge: Selectable, Viewport Visibility, Disable in Viewports and Render Visibility. They appear only on that one tile, and each is drawn bright when the restriction is enabled and dimmed when it is not. Every click is its own undo step.

Rename in place

Click a preview's name and the label becomes a text field right where it sits, highlighted with a caret. Type, move with the arrow keys, press Enter to rename or Esc to leave it alone. While the field is open the keyboard belongs to it, so G types a g instead of dismissing the popup. Names stay unique: Blender appends .001 if the one you type is taken.

Tune the grid to your scene

Preview Size, Background Opacity, Max Columns, Max Rows, Max Objects and Cursor Radius are all yours. Cursor Radius widens the reach in pixels, as a circle rather than a square, so an object just off the corner still counts. Preview View can follow the viewport or the scene camera. Spin turns the previews; set it to 0 to hold them still.

The details that keep it out of the way

Dim Occluded shades previews hidden behind other objects. Object Name Label turns the name boxes off when you want pure pictures. Right Click Context Menu chooses the Outliner's menu or the 3D Viewport's. Spin Only The Preview Under The Cursor keeps the rest still. Every setting is in the N-panel as well as the preferences.

Object Modes
Object Modes

Pick the object for the mode,
not the other way around.

Every mode the selected object can enter gets its own button, and the mode travels with the object you pick.

The mode follows the object

Select an armature and the sidebar offers Object, Edit and Pose. Select a mesh and it offers Object, Edit, Sculpt, Vertex Paint, Weight Paint and Texture Paint. Select a light and it offers only Object. With nothing selected there is nothing to be relative to, so no buttons are drawn.

Press one and Peekaboo opens a popup in the viewport listing only the objects that can enter that mode, by name. Click one and it swaps into the previous object's place, with the mode already entered. If the mode you were carrying does not fit the newcomer, it falls back to the button's own mode rather than failing silently.

What the mode buttons do

The mode list is Blender's own answer, not a copied table. Peekaboo asks whether each object type can enter the mode and lists only the ones that can. That is how it catches the small differences: Grease Pencil's edit mode, hair curves' sculpt mode, and particle edit only on a mesh that actually has a particle system.

  • Object / Edit / Pose on an armature, and the full paint and sculpt set on a mesh.
  • Only objects that can enter that mode are listed; hidden and unselectable objects, and instances, are left out.
  • The previous object is returned to Object Mode first, then the newcomer is selected and the carried mode is entered.
  • From Object Mode there is no mode to carry, so the button supplies its own; a plain Alt+Space pick stays a plain selection.
  • Nothing to list? A message in the status bar, rather than a button that appears to do nothing.
Support
Dedicated Support

We have you covered.

Whether you hit a bug or just need a nudge in the right direction, the team and the community are here for you.

Avg. Response < 14h Fastest Response < 5min
Specs & FAQ
Specs & FAQ

Everything you need to know.

Technical specs, minimum requirements and the questions that come up before you install.

Blender compatibility5.2 & above
Object scopeVisible, selectable objects in the active view layer
PreviewsEvaluated geometry for surfaces; projected bounds for empties, lights, cameras and armatures
InstancesCollection, dupli-object, particle and Geometry Nodes instances resolve to the instancer
Scene changesSelection, object restrictions and names only
ProcessingRuns locally inside Blender; nothing is uploaded
Add-on version1.0.0
  • Blender 5.2 or newer, with the add-on installed and enabled.
  • The GPU and display that Blender 5.2 already runs on; Peekaboo renders its previews in the viewport.
Peekaboo scans the visible, selectable objects under the cursor in the active view layer and opens a grid of live model previews. Click a preview to select that object. The grid is anchored where you pressed the key, so it stays put while you move onto a tile.
Press Alt+Space over the 3D Viewport, or the key you chose in preferences. Tap opens the panel and leaves it open after the key is released; Hold keeps it open only while the key is down. Esc, a second tap, or a click off the previews closes it.
Visible, selectable objects in the active view layer. Hidden objects, objects disabled in the viewport and objects with Select turned off in the Outliner are skipped. Instances are included and resolve to their instancer. Cursor Radius can widen the reach beyond the exact object bounds.
Left click selects and closes. Shift or Ctrl click toggles the object in the selection and keeps the panel open. Middle click selects and frames the object. Right click selects it and opens the object menu. Clicking a preview's name starts an inline rename. The wheel scrolls when there are more rows than fit.
No. The four restriction buttons on the focused preview are Selectable, Viewport Visibility, Disable in Viewports and Render Visibility. They are Blender's object restrictions, not an Isolate or Local View action.
Yes. Each mode can have its own popup key, or one shared key can cover them all. The N-panel's mode buttons list only the objects that can enter the mode you pressed, and the picked object takes the previous object's place with that mode already entered. A mode that does not fit the newcomer falls back to the button's own mode.
No. Previews read evaluated geometry; they do not change it. The only things Peekaboo writes are the selection, the object restriction you toggle, and the name you commit in an inline rename.

Still have questions?

If you can’t find the answer you’re looking for, please chat to our support team.

Get in touch
Please Check Product Features & Limitations Before Purchasing

Please make sure you fully understand the product's features before purchasing. Every available feature and limitation is described on this product page. Refund requests based on assumptions or expectations of features that are not explicitly listed will not be accepted.

Pricing
Pricing

One edition. Every feature.

Peekaboo (Full) includes every feature in the add-on.

Prices shown in USD. Licence terms are listed on the Superhive product page.

Changelog
Changelog

What's new in Peekaboo

Click any version to expand its notes.

  • Initial public release of Peekaboo for Blender 5.2 and above.
  • Anchored preview grid with one live model tile per object under the cursor.
  • Evaluated-geometry previews for meshes, curves, surfaces, text and metaballs; projected bounds for empties, lights, cameras and armatures.
  • Collection, dupli-object, particle and Geometry Nodes instances resolve to the instancer.
  • Selection, Shift/Ctrl multi-select, middle-click select and frame, right-click object menu and inline rename.
  • Four restriction toggles on the focused preview.
  • Object-mode popups with the mode carried across the pick.
  • Per-mode popup keys or one shared key, with free-key detection.
  • Full preferences: preview size, opacity, columns, rows, object limit, cursor radius, spin, preview view, dimming and name labels.
Full Catalog
Full catalog

Every add on, one place

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